

Master Controller: Requirements: Legendary, Journeyman Controller, d10 spellcastingīecome Bonded to Kilairgh or Ice Drake automaton (May be taken twice) Journeyman Controller Requirements: Heroic, Controllerīecome Bonded to Battlelord or Fire Demon automaton (May be taken twice) Gain +2 to piloting rolls with Automatons.Ĭontroller Requirements: Veteran, Battle Magus, Automaton Pilotīecome Bonded with Earth Thunder and Infiltrator automatons. One of the weapons, can actually be the one of the bolded spells.Īutomaton Pilot: Requirements: Seasoned, Battle Magus, d8 Agility With these two weapons, the Battle Magus gains Quick Draw and They begin with three powersįrom the list above, 10 PPE, and a d8 Spellcasting skill.īattle Magus as practitioners of combat magic have the following powers available to choose from:Īrmor, banish, barrier, blast, blind, bolt, boost/lower Trait,īurrow, burst, confusion, damagefield, darksight, deflection,īattle Magus trains with a pair of one-handed weapons (Swords, Pistols, Gain the Arcane Resistance and Level-Headed edge.īattle Magi are arcane wielders. The Battle Magus must purchase a minimum of d6 in the following skills: Fighting, Shooting, Throwing, and Athletics. Years of training have honed the Battle Magus into a fearsome battleīattle Magi gain three rolls on any of theįollowing tables: Enchanted Items & Mystic Rifts World Book 16 - Federation of Magicĭweomer, The Battle Magus form the front line spell-caster troops. (Note that instead of separate OCCs for theĬontroller and High Magus, those will be presented as Advancement Edges)
